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Unreal 仿真车系统 DcxVehicle Plugin

专门针对UE4开发的仿真车系统

DcxVehicle Plugin

Implementation of PhysX Vehicles for Unreal Engine 4. Developed from scratch without using UE4 vehicle system.

Description

Preview: youtu.be/dhw3Pz-aqL4

Library of PhysX Vehicle implementations for Unreal Engine 4. Developed from scratch without using UE4 vehicle system.

You get:

Full Blueprint support
Physics Sub-Stepping support
RVO Avoidance support
4-Wheeled, N-Wheeled (up to 20), Tracked (Tank) and No-Drive vehicles
Support for manual transmission with clutch input
Easy vehicle configuration similar to UE4 vehicles
Support for detailed query of wheel states (i.e. TireSurfaceMaterial)
Network Replication support

Technical Details

List of Features:

Actors: ADcxVehicle4W, ADcxVehicleNW, ADcxVehicleTank, ADcxVehicleNoDrive
Components: UDcxVehicleWheelsComponent, UDcxVehicleDriveComponent4W, UDcxVehicleDriveComponentNW, UDcxVehicleDriveComponentTank, UDcxVehicleNoDriveComponent
Classes: UDcxVehicleTire, UDcxVehicleDriveRawInput4W, UDcxVehicleDriveRawInputNW, UDcxVehicleDriveRawInputTank, UDcxVehicleNoDriveRawInput
Structs: FDcxVehicleWheelData, FDcxVehicleSuspensionData, FDcxVehicleEngineData, FDcxVehicleGearboxData, FDcxVehicleClutchData, FDcxVehicleDifferentialData4W, FDcxVehicleTireLoadFilterData, FDcxVehicleWheelState, FDcxVehicleDriveState

Network Replicated: Yes

Supported Development Platforms: Windows, Mac

Supported Target Build Platforms: Windows, Mac

Documentation Included: No

Important/Additional Notes: IRVOAvoidanceInterface is not implemented. An AI system is under development.

Future Work: AI system.

More Info: _https://www.unrealengine.com/marketplace/en-US/slug/dcxvehicle-plugin