– High performance using native Unity Animation system. Support export Sprite, Atlas, UGUI, NGUI…
– Full support for skeleton & generation of bone hierarchy
– Capture and play full animation exactly as seen in Adobe After Effects.
– Automatically build and optimize atlas sprites; auto-generate pivot points.
– Auto-generate Mechanim Animators and animation clips.
– Full control and access via Unity animation system.
– No plugin or library requirements. Just native Unity animation and code for best performance.
– Easy to use.New Update in version 1.01