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Unity3D 插件工具 网格烘焙 Mesh Baker


Combine meshes and materials to reduce draw calls.

Fix models and create atlases so they can share materials (for static/dynamic batching)

Fix scaling, rotation and translation in imported models

* Create Texture Arrays
* Works with any material and shader
* Full multiple material support
* Combine and customize skinned meshes
* UVs, Normals, Tangents automatically adjusted
* Bake tiling textures
* Full lightmapping support
* Source assets not touched
* Easy, no scripting, learn in 5 minutes
* Runtime API
* Can handle negative scaling

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  1. #2
    感謝大大分享好的素材拉拉拉
    bellsakura2019-12-31 9:18:51
  2. #1
    感谢分享,攒积分,友情支持
    Akashi2020-01-09 16:07:10