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Unity3D 可实现独立的微弱发光效果的着色器 Shader-Independent Glow v1.0b

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Shader-independent glow provides a simple way to add per-object glow(bloom) to your project without using third-party shaders.This comes in handy when you already use shaders with additional functionality and you need to add glow on top of that.Features:- Glow maps support.- Several options for fine-tuning glow look.- Per-object and per-material glow options.- Optional negative(substractive) glow- Works on forward and deferred rendering pipelines, perspective and orthogonal cameras, gamma and linear colorspaces.- VR support (deferred rendering only)- Completely shader-independent (glow is enabled by separate components, without touching your materials).Please read manual chapter on layer optimization to avoid unnecessary performance drops.
Asset version: 1.0b
https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/shader-independent-glow-63913

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