MFPS 2.0 is a advance multiplayer first person game kit for start develop your own online fps game, this kit include all the basis and some advance systems that all multiplayer shooter require, this game kit is very polished, using last Unity technologies with high efficiency and performance, great and professional UI using UGUI, player mecanim animations, you have a lot of options to customize to your taste and needed, using Photon Unity Networking as network solutions, you have 3 different game modes in the core of kit: Free for All, Team Death Match and Capture the Flag also have 4 player classes that you can modify to your taste, 6 different kind of weapons: Rifle, Sniper, Shotgun, Pistol, Grenade and Knife, AAA graphic options, easy customizable, full C#, is much more made this kit one of the best for online fps development in the world.
is you want a high and professional multiplayer fps template for start to develop your game with a huge basis and advance features for a cheap price, this is your best option, also with the a lot of features that the core kit comes there also are a lot of addons for integrate and create a next-gen multiplayer FPS, there are other kits around but any of these compare with MFPS, some focused only on the fps systems but not multiplayer or bad multiplayer implementation with a great performance cost, and the multiplayer focuses kit have just a few basis features with bad game play and UI what made you start with a 25% – 30%, with MFPS you start with a %80 ready AAA game.
3 game modes: Team Death Match, Free For All, Capture of Flag.
Player team system.
New Shooter AI.
New Party with bots and real player all sync over network.
New Team Voice chat.
Private and Public match
Player Class, 4 kinds of players Class with different characteristics (Assault, Enginner, Support, Recon)
6 different kind of weapons: Rifle, Sniper, Shotgun, Pistol, Grenade and Knife Advanced weapon system
Team selection and Auto-Team selection
Kick Votation System.
Fire types (Auto, Single and Semi-Automatic)
precise synchronization of bullets and positions
Player room kick
Server statistics, total players, total rooms, ping
Health regeneration option
KillFeed Corner (WhoKilledWho)
Room time limit
IK hand position
Head shot detection.
Bullet trail option.
Max Kill room limit
weapon Fov option in play time
Max allowed player ping to join in a room
Draw Name Above Head.
Graphic menu settings
Multiplayer in room chat
Smooth weapon Movements when is running
Weapon pick up system over network
Throw gun after death
Ammo and medic kit throwing
Team mate health bar UI.
Advance Heat look with IK support
Animated Hit marker
Spawn hand effect indicator
Friendly fire options
Switch team in mid room
Push to talk or auto voice detection.
Graphic menu settings
Full C# clean code
More Info: _https://assetstore.unity.com/pac ... tiplayer-fps-101171